// © 2025 Naked People Team. All Rights Reserved.

#include "PlayerPreviewCaptureSubsystem.h"

void UPlayerPreviewCaptureSubsystem::SetPreviewActive(bool bActive)
{
	if (bPreviewActive == bActive)
	{
		return;
	}

	bPreviewActive = bActive;
	OnPreviewCaptureActiveChanged.Broadcast(bPreviewActive);
}