// © 2025 Naked People Team. All Rights Reserved.

#pragma once

#include "NativeGameplayTags.h"

// Native gameplay tags shared across systems. The apartment is identified by its ULocationData tag
// matching (or nesting under) Location.Apartment — that is how the session boundary is detected now,
// replacing the old per-trigger bIsApartment flag.
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Location_Apartment);