#pragma once

#include "CoreMinimal.h"
#include "ItemSaveRecord.generated.h"

class UClothingItem;

USTRUCT()
struct NAKEDDESIRE_API FItemSaveRecord
{
	GENERATED_BODY()

	UPROPERTY(SaveGame)
	FGuid InstanceId;
	
	UPROPERTY(SaveGame)
	TSoftObjectPtr<UClothingItem> Definition;
	
	UPROPERTY(SaveGame)
	float Condition = 1.0f;
	
	UPROPERTY(SaveGame)
	FGuid ParentId;
};
