setup npc visuals
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@@ -3,6 +3,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "NPCType.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "NakedDesire/Global/TimeOfDaySubsystem.h"
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#include "NPCDirectorSubsystem.generated.h"
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@@ -40,8 +41,9 @@ private:
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ANPC* TakeFromPool();
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void ReturnToPool(ANPC* NPC);
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TSubclassOf<ANPC> PickWeightedClass() const;
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ENPCType PickWeightedClass() const;
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bool FindSpawnPoint(const FVector& Around, FVector& OutLocation) const;
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TSubclassOf<ANPC> GetRandomNPCClass(TArray<TSubclassOf<ANPC>> InNPCClasses);
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APawn* GetPlayerPawn() const;
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UNPCDirectorConfig* GetConfig() const;
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