Added world items to save game
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@@ -4,12 +4,14 @@
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/Clothing/ClothingItem.h"
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#include "NakedDesire/Clothing/ClothingItemInstance.h"
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#include "NakedDesire/Interactables/ItemPickup.h"
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#include "UObject/ConstructorHelpers.h"
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#include "NakedDesire/Interactables/Wardrobe.h"
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#include "NakedDesire/MissionBuilder/MissionsConfig.h"
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#include "NakedDesire/MissionBuilder/MissionsManager.h"
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#include "NakedDesire/Player/NakedDesireCharacter.h"
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#include "NakedDesire/SaveGame/GlobalSaveGameData.h"
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#include "NakedDesire/SaveGame/ItemSaveRecord.h"
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#include "NakedDesire/SaveGame/SaveSubsystem.h"
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void ANakedDesireGameMode::RestartGame()
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@@ -67,6 +69,17 @@ void ANakedDesireGameMode::BeginPlay()
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Wardrobe = WardrobeActor;
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}
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}
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USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
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for (const auto& Item : SaveSubsystem->GetCurrentSave()->WorldItems)
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{
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UClothingItemInstance* NewItemInstance = NewObject<UClothingItemInstance>(this);
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NewItemInstance->Init(Item.Definition.Get());
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NewItemInstance->Condition = Item.Condition;
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NewItemInstance->SetInstanceId(Item.InstanceId);
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AItemPickup* NewItemPickup = GetWorld()->SpawnActor<AItemPickup>(ItemPickupClass, Item.WorldTransform);
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NewItemPickup->SetItem(NewItemInstance);
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}
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}
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void ANakedDesireGameMode::RefreshDailyMissions()
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