added session loss sequence, added energy and stamina to HUD, added home location trigger
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@@ -39,6 +39,11 @@ public:
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UFUNCTION(BlueprintPure)
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virtual float GetProgress() const;
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// Combined "while Y" text for every attached constraint (e.g. "while at Beach, during Night"),
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// or empty when the objective is unconstrained. For UI to show alongside GetDescription().
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UFUNCTION(BlueprintPure)
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FText GetConstraintsDescription() const;
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protected:
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UPROPERTY()
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ANakedDesireCharacter* Player = nullptr;
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