added session loss sequence, added energy and stamina to HUD, added home location trigger

This commit is contained in:
2026-06-04 18:59:04 +03:00
parent f2fcd42edf
commit 034694695a
26 changed files with 404 additions and 24 deletions
@@ -39,6 +39,11 @@ public:
UFUNCTION(BlueprintPure)
virtual float GetProgress() const;
// Combined "while Y" text for every attached constraint (e.g. "while at Beach, during Night"),
// or empty when the objective is unconstrained. For UI to show alongside GetDescription().
UFUNCTION(BlueprintPure)
FText GetConstraintsDescription() const;
protected:
UPROPERTY()
ANakedDesireCharacter* Player = nullptr;