added session loss sequence, added energy and stamina to HUD, added home location trigger
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@@ -8,6 +8,7 @@
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class UStartingSaveData;
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class UCommissionBoardConfig;
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class UNPCDirectorConfig;
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class ULossPresentationConfig;
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UCLASS()
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class NAKEDDESIRE_API UNakedDesireGameInstance : public UGameInstance
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@@ -25,4 +26,8 @@ public:
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// Crowd population tuning the UNPCDirectorSubsystem uses (§10.2, §17.1).
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UPROPERTY(EditDefaultsOnly, Category = "NPC")
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TObjectPtr<UNPCDirectorConfig> NPCDirector;
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// Cutscene-per-loss-cause map the USessionLossResolver plays before teleporting home (§4.4).
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UPROPERTY(EditDefaultsOnly, Category = "Session")
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TObjectPtr<ULossPresentationConfig> LossPresentation;
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};
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