added session loss sequence, added energy and stamina to HUD, added home location trigger
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@@ -15,9 +15,21 @@ void UHUDWidget::NativeConstruct()
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return;
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Player->StatsManager->EmbarrassmentUpdate.AddUniqueDynamic(this, &UHUDWidget::OnEmbarrassmentUpdated);
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Player->StatsManager->EnergyUpdate.AddUniqueDynamic(this, &UHUDWidget::OnEnergyUpdated);
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Player->StatsManager->StaminaUpdate.AddUniqueDynamic(this, &UHUDWidget::OnStaminaUpdated);
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}
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void UHUDWidget::OnEmbarrassmentUpdated(float CurrentValue, float MaxValue)
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{
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EmbarrassmentBar->SetPercent(CurrentValue / MaxValue);
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}
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void UHUDWidget::OnEnergyUpdated(float CurrentValue, float MaxValue)
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{
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EnergyBar->SetPercent(CurrentValue / MaxValue);
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}
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void UHUDWidget::OnStaminaUpdated(float CurrentValue, float MaxValue)
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{
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StaminaBar->SetPercent(CurrentValue / MaxValue);
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}
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