Refactor censorship
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@@ -19,6 +19,7 @@ class UClothingItemInstance;
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class UClothingSlotsData;
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class UAIPerceptionStimuliSourceComponent;
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class UClothingManager;
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class UCensorshipComponent;
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class UStatsManager;
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class UMissionsManager;
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class ANPCAIController;
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@@ -123,6 +124,9 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Censorship")
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UStaticMeshComponent* AnalCensorship;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Censorship")
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UCensorshipComponent* CensorshipComponent;
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UPROPERTY(EditDefaultsOnly, Category = "Clothing")
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TObjectPtr<UClothingSlotsData> SlotsData;
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@@ -172,15 +176,6 @@ private:
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EGait Gait = EGait::Walk;
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EStance Stance = EStance::Stand;
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UFUNCTION()
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void OnClothingEquip(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION()
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void OnClothingUnequip(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION()
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void OnSettingsChanged(UNakedDesireUserSettings* Settings);
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void OnLook(const FInputActionValue& Value);
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void OnMove(const FInputActionValue& Value);
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void OnRunPress(const FInputActionValue& Value);
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