init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "LocationTrigger.generated.h"
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class ULocationData;
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class UBoxComponent;
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UCLASS()
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class NAKEDDESIRE_API ALocationTrigger : public AActor
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadOnly, meta = (AllowPrivateAccess))
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UBoxComponent* BoxTrigger;
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UPROPERTY(EditAnywhere)
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ULocationData* LocationData;
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public:
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ALocationTrigger();
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ULocationData* GetLocationData() const;
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};
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