init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "GoalRestriction.generated.h"
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class ANakedDesireCharacter;
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class UGoalRestriction;
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DECLARE_MULTICAST_DELEGATE_OneParam(FMissionRestrictionUpdateSignature, UGoalRestriction*);
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/**
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*
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*/
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UCLASS(EditInlineNew, BlueprintType)
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class NAKEDDESIRE_API UGoalRestriction : public UObject
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{
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GENERATED_BODY()
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public:
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FMissionRestrictionUpdateSignature OnUpdate;
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UFUNCTION(BlueprintPure)
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bool GetIsSuccess() const
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{
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return IsSuccess;
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}
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virtual void Init(ANakedDesireCharacter* PlayerCharacter);
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virtual void Complete();
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virtual void Complete(bool Value);
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virtual void Stop() {};
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UFUNCTION(BlueprintPure)
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virtual FText GetDescription() const;
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protected:
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UPROPERTY()
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ANakedDesireCharacter* Player = nullptr;
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bool IsSuccess = false;
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};
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