init
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
// © 2025 Naked People Team. All Rights Reserved.
|
||||
|
||||
|
||||
#include "StatsManager.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "NakedDesire/Global/NakedDesireGameMode.h"
|
||||
|
||||
UStatsManager::UStatsManager()
|
||||
{
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
PrimaryComponentTick.TickInterval = 1.0f;
|
||||
}
|
||||
|
||||
void UStatsManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
|
||||
StaminaUpdate.Broadcast(Stamina, MaxStamina);
|
||||
EnergyUpdate.Broadcast(Energy, MaxEnergy);
|
||||
}
|
||||
|
||||
void UStatsManager::TickComponent(float DeltaTime, enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
DecreaseEnergy(0.9f);
|
||||
DecreaseEmbarrassment(1.0f);
|
||||
}
|
||||
|
||||
void UStatsManager::IncreaseEmbarrassment(const float Amount)
|
||||
{
|
||||
Embarrassment = FMath::Clamp(Embarrassment + Amount, 0, MaxEmbarrassment);
|
||||
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
|
||||
if (Embarrassment == MaxEmbarrassment)
|
||||
{
|
||||
ANakedDesireGameMode* GameMode = Cast<ANakedDesireGameMode>(UGameplayStatics::GetGameMode(this));
|
||||
GameMode->EndGameEmbarrassed();
|
||||
}
|
||||
}
|
||||
|
||||
void UStatsManager::DecreaseEmbarrassment(const float Amount)
|
||||
{
|
||||
Embarrassment = FMath::Clamp(Embarrassment - Amount, 0, MaxEmbarrassment);
|
||||
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
|
||||
}
|
||||
|
||||
void UStatsManager::DecreaseStamina(const float Amount)
|
||||
{
|
||||
Stamina = FMath::Clamp(Stamina - Amount, 0, MaxStamina);
|
||||
StaminaUpdate.Broadcast(Stamina, MaxStamina);
|
||||
}
|
||||
|
||||
void UStatsManager::IncreaseStamina(const float Amount)
|
||||
{
|
||||
Stamina = FMath::Clamp(Stamina + Amount, 0, MaxStamina);
|
||||
StaminaUpdate.Broadcast(Stamina, MaxStamina);
|
||||
}
|
||||
|
||||
void UStatsManager::DecreaseEnergy(const float Amount)
|
||||
{
|
||||
Energy = FMath::Clamp(Energy - Amount, 0, MaxEnergy);
|
||||
EnergyUpdate.Broadcast(Energy, MaxEnergy);
|
||||
}
|
||||
|
||||
void UStatsManager::RestoreEnergy()
|
||||
{
|
||||
Energy = MaxEnergy;
|
||||
EnergyUpdate.Broadcast(Energy, MaxEnergy);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user