Fix embarrassment gain/decay not tied to NPC observation state

This commit is contained in:
koritsa
2026-05-18 22:47:33 +03:00
parent 2894404a89
commit 132eed16e6
4 changed files with 66 additions and 7 deletions
+16 -1
View File
@@ -24,7 +24,22 @@ void UStatsManager::TickComponent(float DeltaTime, enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction)
{
DecreaseEnergy(0.9f);
DecreaseEmbarrassment(1.0f);
if (ObserverCount > 0)
{
// TODO (#05): replace 0.0f with ClothingManager->GetEffectiveCoverage() when that lands.
constexpr float CoverageWeight = 0.0f;
IncreaseEmbarrassment(EmbarrassmentGainRate * (1.0f - CoverageWeight) * DeltaTime);
}
else
{
DecreaseEmbarrassment(EmbarrassmentDecayRate * DeltaTime);
}
}
void UStatsManager::SetObserved(const bool bObserved, const float CoverageWeight)
{
ObserverCount = FMath::Max(0, bObserved ? ObserverCount + 1 : ObserverCount - 1);
}
void UStatsManager::IncreaseEmbarrassment(const float Amount)
+12
View File
@@ -19,9 +19,17 @@ class NAKEDDESIRE_API UStatsManager : public UActorComponent
float Energy = 1000.0f;
float MaxEnergy = 1000.0f;
int32 ObserverCount = 0;
public:
UStatsManager();
UPROPERTY(EditDefaultsOnly, Category = "Embarrassment")
float EmbarrassmentGainRate = 10.0f;
UPROPERTY(EditDefaultsOnly, Category = "Embarrassment")
float EmbarrassmentDecayRate = 1.0f;
protected:
virtual void BeginPlay() override;
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
@@ -30,6 +38,10 @@ public:
float Stamina = 100.0f;
float MaxStamina = 100.0f;
// Called by NPCAIController when sight is gained or lost.
// CoverageWeight: fraction of body covered [0..1]; pass 0.0f until #05 (GetEffectiveCoverage) lands.
void SetObserved(bool bObserved, float CoverageWeight = 0.0f);
UFUNCTION(BlueprintCallable)
void IncreaseEmbarrassment(float Amount);
void DecreaseEmbarrassment(float Amount);