Setup NPC director
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@@ -5,20 +5,6 @@
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#define LOCTEXT_NAMESPACE "Commissions.Objectives.ExposeBodyPart"
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namespace
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{
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FText BodyPartText(EBodyPart Part)
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{
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switch (Part)
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{
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case EBodyPart::Boobs: return LOCTEXT("Boobs", "boobs");
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case EBodyPart::Ass: return LOCTEXT("Ass", "ass");
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case EBodyPart::Genitals: return LOCTEXT("Genitals", "genitals");
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default: return LOCTEXT("None", "nothing");
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}
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}
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}
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FText UExposeBodyPartObjective::GetDescription() const
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{
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if (RequiredHoldSeconds > 0.0f)
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@@ -5,20 +5,6 @@
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#define LOCTEXT_NAMESPACE "Commissions.Objectives.ExposeWhileWalking"
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namespace
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{
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FText BodyPartText(EBodyPart Part)
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{
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switch (Part)
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{
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case EBodyPart::Boobs: return LOCTEXT("Boobs", "boobs");
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case EBodyPart::Ass: return LOCTEXT("Ass", "ass");
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case EBodyPart::Genitals: return LOCTEXT("Genitals", "genitals");
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default: return LOCTEXT("None", "nothing");
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}
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}
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}
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FText UExposeWhileWalkingObjective::GetDescription() const
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{
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return FText::Format(LOCTEXT("Walk", "Walk {0} m with your {1} exposed"),
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