Resolve Money duplication between ANakedDesireCharacter and UGlobalSaveGameData
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@@ -34,8 +34,8 @@ public:
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static UGlobalSaveGameData* LoadOrCreateSaveGame(UClothingList* DefaultPlayerClothing, UClothingList* DefaultWardrobeClothing);
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UFUNCTION(BlueprintCallable)
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static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing);
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static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, int32 Money);
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private:
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static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing);
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static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, float InMoney);
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};
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