Clothing system refactor
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@@ -1,9 +1,13 @@
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#include "ItemInstance.h"
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#include "ItemDefinition.h"
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#include "StructUtils/InstancedStruct.h"
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#include "NakedDesire/SaveGame/ItemSaveRecord.h"
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void UItemInstance::PostInitProperties()
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{
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Super::PostInitProperties();
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if (HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject | RF_NeedLoad))
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return;
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if (!InstanceId.IsValid())
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@@ -20,3 +24,37 @@ void UItemInstance::SetInstanceId(FGuid InId)
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{
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InstanceId = InId;
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}
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FItemSaveRecord UItemInstance::ToSaveRecord() const
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{
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FItemSaveRecord Record;
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Record.InstanceId = InstanceId;
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Record.Definition = ItemDefinition;
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CaptureState(Record.State);
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return Record;
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}
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UItemInstance* UItemInstance::CreateFromRecord(UObject* Outer, const FItemSaveRecord& Record)
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{
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UItemDefinition* Definition = Record.Definition.LoadSynchronous();
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if (!Definition)
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{
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UE_LOG(LogTemp, Warning, TEXT("UItemInstance::CreateFromRecord: failed to load definition for instance %s"),
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*Record.InstanceId.ToString());
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return nullptr;
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}
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const TSubclassOf<UItemInstance> InstanceClass = Definition->GetInstanceClass();
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if (!InstanceClass)
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{
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UE_LOG(LogTemp, Warning, TEXT("UItemInstance::CreateFromRecord: %s returned no instance class"),
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*Definition->GetName());
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return nullptr;
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}
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UItemInstance* Instance = NewObject<UItemInstance>(Outer, InstanceClass);
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Instance->ItemDefinition = Definition;
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Instance->InstanceId = Record.InstanceId.IsValid() ? Record.InstanceId : FGuid::NewGuid();
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Instance->ApplyState(Record.State);
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return Instance;
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}
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