setup equipment ui
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@@ -46,12 +46,12 @@ APlayerImpostor::APlayerImpostor()
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ShoesMeshComponent->SetupAttachment(GetMesh());
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}
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void APlayerImpostor::OnClothingEquip(const UClothingItemInstance* ClothingItemInstance)
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void APlayerImpostor::OnClothingEquip(UClothingItemInstance* ClothingItemInstance)
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{
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EquipClothing(ClothingItemInstance);
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}
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void APlayerImpostor::OnClothingUnequip(const UClothingItemInstance* ClothingItemInstance)
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void APlayerImpostor::OnClothingUnequip(UClothingItemInstance* ClothingItemInstance)
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{
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UnequipClothing(ClothingItemInstance);
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}
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