setup equipment ui
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@@ -4,8 +4,35 @@
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#include "CommonActivatableWidget.h"
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#include "InventoryScreenWidget.generated.h"
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UCLASS()
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class UButton;
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class UEquipmentPanelWidget;
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class UEquipmentSlotMenuWidget;
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class UEquipmentSlotWidget;
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UCLASS(Abstract)
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class NAKEDDESIRE_API UInventoryScreenWidget : public UCommonActivatableWidget
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{
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GENERATED_BODY()
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};
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidgetClass;
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UPROPERTY()
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TObjectPtr<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidget;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UEquipmentPanelWidget> EquipmentPanelWidget;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> MenuBlocker;
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protected:
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virtual void NativeOnActivated() override;
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virtual void NativeOnDeactivated() override;
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private:
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void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
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UFUNCTION()
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void CloseMenu();
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};
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