setup equipment ui
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@@ -12,7 +12,7 @@ class UGlobalSaveGameData;
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class AClothingPickup;
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class UClothingItemInstance;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnClothingChangeSignature, const UClothingItemInstance*, ClothingItemInstance);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnClothingChangeSignature, UClothingItemInstance*, ClothingItemInstance);
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class NAKEDDESIRE_API UClothingManager : public UActorComponent
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