setup equipment ui

This commit is contained in:
koritsa
2026-05-27 16:20:10 +03:00
committed by koritsa
parent b161d021c4
commit 23f709bd61
134 changed files with 464 additions and 354 deletions
@@ -13,6 +13,8 @@
#include "Perception/AISightTargetInterface.h"
#include "NakedDesireCharacter.generated.h"
class ANakedDesireHUD;
class UClothingItemInstance;
class UClothingSlotsData;
class URadialMenuController;
class UAIPerceptionStimuliSourceComponent;
@@ -187,10 +189,10 @@ private:
int32 OtherBodyIndex);
UFUNCTION()
void OnClothingEquip(const UClothingItemInstance* ClothingItemInstance);
void OnClothingEquip(UClothingItemInstance* ClothingItemInstance);
UFUNCTION()
void OnClothingUnequip(const UClothingItemInstance* ClothingItemInstance);
void OnClothingUnequip(UClothingItemInstance* ClothingItemInstance);
UFUNCTION()
void OnSettingsChanged(UNakedDesireUserSettings* Settings);
@@ -205,4 +207,7 @@ private:
void BuildRadialMenuEntries();
bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);
UPROPERTY()
TObjectPtr<ANakedDesireHUD> HUD;
};