setup equipment ui
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@@ -13,6 +13,8 @@
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#include "Perception/AISightTargetInterface.h"
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#include "NakedDesireCharacter.generated.h"
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class ANakedDesireHUD;
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class UClothingItemInstance;
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class UClothingSlotsData;
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class URadialMenuController;
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class UAIPerceptionStimuliSourceComponent;
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@@ -187,10 +189,10 @@ private:
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int32 OtherBodyIndex);
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UFUNCTION()
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void OnClothingEquip(const UClothingItemInstance* ClothingItemInstance);
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void OnClothingEquip(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION()
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void OnClothingUnequip(const UClothingItemInstance* ClothingItemInstance);
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void OnClothingUnequip(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION()
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void OnSettingsChanged(UNakedDesireUserSettings* Settings);
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@@ -205,4 +207,7 @@ private:
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void BuildRadialMenuEntries();
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bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);
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UPROPERTY()
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TObjectPtr<ANakedDesireHUD> HUD;
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};
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