setup equipment ui
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@@ -1 +1,8 @@
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#include "GameLayoutWidget.h"
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#include "Widgets/CommonActivatableWidgetContainer.h"
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#include "Inventory/InventoryScreenWidget.h"
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void UGameLayoutWidget::OpenInventory()
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{
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InventoryScreenWidget = WidgetStack->AddWidget<UInventoryScreenWidget>(InventoryScreenWidgetClass);
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}
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