setup equipment ui
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "NakedDesire/Clothing/ClothingSlotType.h"
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#include "EquipmentSlotMenuWidget.generated.h"
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class ANakedDesireCharacter;
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class UButton;
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UCLASS(Abstract)
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class NAKEDDESIRE_API UEquipmentSlotMenuWidget : public UCommonUserWidget
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{
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GENERATED_BODY()
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public:
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void Init(EClothingSlotType InSlotType);
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EClothingSlotType GetSlotType() const { return SlotType; }
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DECLARE_MULTICAST_DELEGATE(FOnActionPerformed);
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FOnActionPerformed OnActionPerformed;
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protected:
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virtual void NativeConstruct() override;
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private:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> DropClothingBtn;
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UPROPERTY()
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TObjectPtr<ANakedDesireCharacter> Player;
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UPROPERTY()
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EClothingSlotType SlotType;
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UFUNCTION()
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void OnDropClothingClicked();
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};
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