setup equipment ui

This commit is contained in:
koritsa
2026-05-27 16:20:10 +03:00
committed by koritsa
parent b161d021c4
commit 23f709bd61
134 changed files with 464 additions and 354 deletions
@@ -4,8 +4,35 @@
#include "CommonActivatableWidget.h"
#include "InventoryScreenWidget.generated.h"
UCLASS()
class UButton;
class UEquipmentPanelWidget;
class UEquipmentSlotMenuWidget;
class UEquipmentSlotWidget;
UCLASS(Abstract)
class NAKEDDESIRE_API UInventoryScreenWidget : public UCommonActivatableWidget
{
GENERATED_BODY()
};
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidgetClass;
UPROPERTY()
TObjectPtr<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidget;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UEquipmentPanelWidget> EquipmentPanelWidget;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> MenuBlocker;
protected:
virtual void NativeOnActivated() override;
virtual void NativeOnDeactivated() override;
private:
void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
UFUNCTION()
void CloseMenu();
};