Added save subsystem
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@@ -4,8 +4,10 @@
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "NakedDesire/Global/Constants.h"
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#include "GlobalSaveGameData.generated.h"
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struct FItemSaveRecord;
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class UClothingList;
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UCLASS()
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@@ -14,17 +16,27 @@ class NAKEDDESIRE_API UGlobalSaveGameData : public USaveGame
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, SaveGame)
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static UGlobalSaveGameData* LoadOrCreateSaveGame(const FString& SlotName = DefaultSaveSlotName);
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static UGlobalSaveGameData* LoadGame(const FString& SlotName = DefaultSaveSlotName);
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static bool SaveGame(const FString& SlotName = DefaultSaveSlotName);
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UPROPERTY(SaveGame)
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bool HaveSeenTutorial = false;
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UPROPERTY(BlueprintReadWrite, SaveGame)
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UPROPERTY(SaveGame)
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float Money = 0;
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UFUNCTION(BlueprintCallable)
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static UGlobalSaveGameData* LoadOrCreateSaveGame();
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UFUNCTION(BlueprintCallable)
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static bool SaveGame();
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> WardrobeItems;
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> EquippedItems;
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UPROPERTY(SaceGame)
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int32 DaysPassed = 0;
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UPROPERTY(SaveGame)
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float HourOfDay = 0.0f;
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private:
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static UGlobalSaveGameData* CreateNewSaveGame();
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