Completed phase 1
This commit is contained in:
@@ -30,6 +30,5 @@ class NAKEDDESIRE_API AInteractableBase : public AActor, public IInteractionTarg
|
||||
public:
|
||||
AInteractableBase();
|
||||
|
||||
protected:
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
};
|
||||
|
||||
@@ -3,3 +3,42 @@
|
||||
|
||||
#include "Wardrobe.h"
|
||||
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "NakedDesire/SaveGame/GlobalSaveGameData.h"
|
||||
#include "NakedDesire/SaveGame/ItemSaveRecord.h"
|
||||
#include "NakedDesire/SaveGame/SaveSubsystem.h"
|
||||
|
||||
void AWardrobe::AddItem(UClothingItemInstance* ClothingItemInstance)
|
||||
{
|
||||
USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
|
||||
|
||||
ClothingItems.Push(ClothingItemInstance);
|
||||
FItemSaveRecord ItemSaveRecord;
|
||||
ItemSaveRecord.Init(ClothingItemInstance);
|
||||
|
||||
SaveSubsystem->GetCurrentSave()->WardrobeItems.Push(ItemSaveRecord);
|
||||
}
|
||||
|
||||
void AWardrobe::RemoveItem(UClothingItemInstance* ClothingItemInstance) const
|
||||
{
|
||||
USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
|
||||
|
||||
SaveSubsystem->GetCurrentSave()->WardrobeItems.RemoveAll([ClothingItemInstance](const FItemSaveRecord& Item)
|
||||
{
|
||||
return Item.InstanceId == ClothingItemInstance->GetInstanceId();
|
||||
});
|
||||
}
|
||||
|
||||
void AWardrobe::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
USaveSubsystem* SaveSubsystem = UGameplayStatics::GetGameInstance(GetWorld())->GetSubsystem<USaveSubsystem>();
|
||||
UGlobalSaveGameData* SaveGame = SaveSubsystem->GetCurrentSave();
|
||||
|
||||
for (const FItemSaveRecord& ItemSaveRecord : SaveGame->WardrobeItems)
|
||||
{
|
||||
UClothingItemInstance* NewItemInstance = UClothingItemInstance::CreateFromSave(this, ItemSaveRecord);
|
||||
ClothingItems.Push(NewItemInstance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,4 +17,9 @@ class NAKEDDESIRE_API AWardrobe : public AInteractableBase
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced)
|
||||
TArray<TObjectPtr<UClothingItemInstance>> ClothingItems;
|
||||
|
||||
void AddItem(UClothingItemInstance* ClothingItemInstance);
|
||||
void RemoveItem(UClothingItemInstance* ClothingItemInstance) const;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user