Completed phase 1

This commit is contained in:
2026-05-25 14:14:52 +03:00
parent 799fc8a4ae
commit 43ddad9217
22 changed files with 255 additions and 55 deletions
@@ -404,9 +404,9 @@ void ANakedDesireCharacter::SetupClothingSlots()
LOCTEXT("Eyes", "Eyes")));
ClothingManager->ClothingSlots.Add(
FClothingSlotData(
BodySuitMeshComponent, EClothingSlotType::BodySuit,
BodySuitMeshComponent, EClothingSlotType::Bodysuit,
nullptr,
LOCTEXT("BodySuit", "BodySuit")));
LOCTEXT("Bodysuit", "Bodysuit")));
ClothingManager->ClothingSlots.Add(
FClothingSlotData(
TopMeshComponent, EClothingSlotType::Top,
@@ -88,7 +88,7 @@ USkeletalMeshComponent* APlayerCinematic::GetMeshByType(const EClothingSlotType
return FaceMeshComponent;
case EClothingSlotType::Eyes:
return EyesMeshComponent;
case EClothingSlotType::BodySuit:
case EClothingSlotType::Bodysuit:
return BodyMeshComponent;
case EClothingSlotType::Top:
return TopMeshComponent;
+1 -1
View File
@@ -93,7 +93,7 @@ USkeletalMeshComponent* APlayerImpostor::GetMeshByType(const EClothingSlotType S
return FaceMeshComponent;
case EClothingSlotType::Eyes:
return EyesMeshComponent;
case EClothingSlotType::BodySuit:
case EClothingSlotType::Bodysuit:
return BodyMeshComponent;
case EClothingSlotType::Top:
return TopMeshComponent;