Added commision objectives
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@@ -27,6 +27,9 @@ protected:
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// Part reads as "revealing" — below the player's observation reveal threshold.
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bool IsPartRevealing(EBodyPart Part) const;
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// Raw effective coverage [0,1] for a part — for objectives that name their own threshold.
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float GetEffectiveCoverage(EBodyPart Part) const;
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// Any of the three regions is revealing.
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bool IsAnyPartRevealing() const;
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