Added commision objectives
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CoverageObjectiveBase.h"
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#include "StayBelowCoverageObjective.generated.h"
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// StayBelowCoverage(threshold, duration): every exposable region must read at or below CoverageThreshold
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// — revealing all over without being fully nude. Names its own threshold rather than reusing the player's
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// reveal cutoff, so it can ask for "barely dressed" independent of the observation tuning.
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UCLASS(EditInlineNew, DisplayName = "Stay Below Coverage")
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class NAKEDDESIRE_API UStayBelowCoverageObjective : public UCoverageObjectiveBase
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{
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GENERATED_BODY()
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public:
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virtual FText GetDescription() const override;
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protected:
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virtual bool IsConditionMet() const override;
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private:
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UPROPERTY(EditDefaultsOnly, meta = (ClampMin = 0, ClampMax = 1))
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float CoverageThreshold = 0.5f;
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};
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