Started radial menu setup

This commit is contained in:
2026-05-25 22:56:19 +03:00
parent 37d19b0817
commit 48951fa305
18 changed files with 761 additions and 9 deletions
@@ -17,6 +17,7 @@
#include "NakedDesire/Clothing/ClothingItemInstance.h"
#include "NakedDesire/Global/Constants.h"
#include "NakedDesire/Global/NakedDesireUserSettings.h"
#include "NakedDesire/UI/RadialMenu/RadialMenuController.h"
#include "Perception/AIPerceptionStimuliSourceComponent.h"
#include "Perception/AISense_Sight.h"
@@ -36,6 +37,7 @@ ANakedDesireCharacter::ANakedDesireCharacter()
StatsManager = CreateDefaultSubobject<UStatsManager>("Stats Manager");
MissionsManager = CreateDefaultSubobject<UMissionsManager>("Missions Manager");
InteractionManager = CreateDefaultSubobject<UInteractionManager>("Interaction Manager");
RadialMenuController = CreateDefaultSubobject<URadialMenuController>(TEXT("Radial Menu Controller"));
NipplesMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("Nipples");
NipplesMeshComponent->SetupAttachment(GetMesh());
@@ -131,6 +133,7 @@ void ANakedDesireCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInp
EnhancedInputComponent->BindAction(RunAction, ETriggerEvent::Started, this, &ANakedDesireCharacter::OnRunPress);
EnhancedInputComponent->BindAction(RunAction, ETriggerEvent::Completed, this, &ANakedDesireCharacter::OnRunRelease);
EnhancedInputComponent->BindAction(CrouchAction, ETriggerEvent::Completed, this, &ANakedDesireCharacter::OnCrouchToggle);
EnhancedInputComponent->BindAction(EquipmentAction, ETriggerEvent::Started, this, &ANakedDesireCharacter::OnEquipmentPress);
}
}
@@ -363,6 +366,11 @@ void ANakedDesireCharacter::OnCrouchToggle(const FInputActionValue& Value)
}
}
void ANakedDesireCharacter::OnEquipmentPress(const FInputActionValue& Value)
{
RadialMenuController->OpenMenu();
}
void ANakedDesireCharacter::SetupClothingSlots()
{
#define LOCTEXT_NAMESPACE "ClothingSlots"
@@ -9,9 +9,11 @@
#include "NakedDesire/Global/Gait.h"
#include "NakedDesire/Global/NakedDesireUserSettings.h"
#include "NakedDesire/Global/Stance.h"
#include "NakedDesire/UI/RadialMenu/RadialMenuController.h"
#include "Perception/AISightTargetInterface.h"
#include "NakedDesireCharacter.generated.h"
class URadialMenuController;
class UAIPerceptionStimuliSourceComponent;
class UClothingList;
struct FClothingSlotData;
@@ -49,6 +51,9 @@ public:
UPROPERTY(EditDefaultsOnly, Category = "Input")
UInputAction* CrouchAction;
UPROPERTY(EditDefaultsOnly, Category = "Input")
UInputAction* EquipmentAction;
// Clothing
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
@@ -133,6 +138,9 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UAIPerceptionStimuliSourceComponent* StimuliSourceComponent;
UPROPERTY(EditDefaultsOnly)
TObjectPtr<URadialMenuController> RadialMenuController;
// Variables
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
float WalkSpeed = 250.0f;
@@ -191,6 +199,7 @@ private:
void OnRunPress(const FInputActionValue& Value);
void OnRunRelease(const FInputActionValue& Value);
void OnCrouchToggle(const FInputActionValue& Value);
void OnEquipmentPress(const FInputActionValue& Value);
void SetupClothingSlots();