Setup player preview for equipment panel
This commit is contained in:
@@ -429,7 +429,7 @@ Together these mean a player who never eats slowly loses their available energy
|
||||
|
||||
### 7.9 Followers & Money
|
||||
- **Followers** — running total of forum followers. Used in subscriber-style follower-gain math when posting photos.
|
||||
- Followers generate money each day.
|
||||
- Followers generate passive income, **auto-deposited to the bank daily** at the day-roll (§9.4). The cadence is daily — deliberately distinct from the weekly rent charge (§15.2), so follower income smooths the week rather than landing on the rent beat.
|
||||
- More followers means more money for completing commissions.
|
||||
- **Money (Yen)** — earned from commissions, livestream donations, selling worn underwear. Spent on rent, clothing, food, gym, beauty salon.
|
||||
|
||||
@@ -486,7 +486,7 @@ The phone is the primary access point for the forum. See §13.
|
||||
|
||||
### 9.4 Bank app
|
||||
- Track balance, income, spending. Pay rent (or auto-pay).
|
||||
- Income line items break down by source: commissions, livestream donations, in-stream tip-request completions, underwear sales (§15.1), and the **weekly follower-income auto-deposit** (§7.9) that lands at each week boundary.
|
||||
- Income line items break down by source: commissions, livestream donations, in-stream tip-request completions, underwear sales (§15.1), and the **daily follower-income auto-deposit** (§7.9) that lands at each day-roll.
|
||||
|
||||
### 9.5 Feetex (deliveries)
|
||||
- Track pending online orders (clothing, food). Items arrive at the apartment door one in-game day after purchase.
|
||||
@@ -703,7 +703,7 @@ The forum is accessed via phone or PC. It is both diegetic and the primary missi
|
||||
- Post photos → follower gain (calculated from exposed body parts + visible coverage in the photo via the `FollowerGainCalculator`, §13.5).
|
||||
- Livestream is initiated from the phone at any time (see §9.1.1), not from the forum profile. The profile displays livestream history and lifetime earnings.
|
||||
- Level up attributes — paid for from the shared XP pool (§5, §7.10). The profile is the UI surface for choosing which path's attribute to upgrade.
|
||||
- Displays weekly follower-income summary: current follower count, next weekly payout estimate, lifetime earnings from followers (the underlying auto-deposit lives in the bank app, §9.4).
|
||||
- Displays follower-income summary: current follower count, next daily payout estimate, lifetime earnings from followers (the underlying auto-deposit lives in the bank app, §9.4).
|
||||
|
||||
> **Forum scope:** The forum surface is intentionally minimal — the **commission board** (§13.1 / §13.2) and the **player's own profile**. There are no other users to browse, no threads, no popular-posts feed. The forum exists to drive the gameplay loop, not to simulate a social network.
|
||||
|
||||
@@ -824,7 +824,7 @@ A dedicated radial wheel for selecting a facial expression / pose. Available at
|
||||
- **Selling worn underwear** — two delivery methods:
|
||||
- **Feetex shipping** — drop the item in a Feetex shipping box at the post office or convenience store. Payment arrives 1 in-game day later (mirrors Feetex's existing 1-day delivery delay).
|
||||
- **Drop-off** — travel to a specified location (varies per order) and leave the underwear there. Immediate payment, but the location may be in a high-risk area depending on the order. Tactical trade-off: convenience vs. drop-off-style commission tension.
|
||||
- Photo posts (indirect) and accumulated followers — drive the weekly **passive follower income** (§7.9). Higher follower count → larger weekly payout and larger commission payouts.
|
||||
- Photo posts (indirect) and accumulated followers — drive the daily **passive follower income** (§7.9). Higher follower count → larger daily payout and larger commission payouts.
|
||||
- **Casino winnings (§10.4.2)** — high-variance, negative-EV-on-average. Not a reliable income source; treat as gambling, not as a salary.
|
||||
|
||||
### 15.2 Costs
|
||||
@@ -974,7 +974,8 @@ Decisions previously open, now fixed:
|
||||
22. **Restraint-removal unlock minigame.** DBD-style skill-check minigame (rotating pointer + target zone). Successful hits **speed up** the removal. Missed checks have **no penalty** — they just don't grant the speed bonus. The restraint always comes off when the baseline timer expires. No noise alerts, no key loss, no fail state. See §10.4.1.
|
||||
23. **Commission rewards land on completion, not on return home.** Money wires to the bank instantly, XP credits to the shared pool, followers update on the profile. No "collect rewards" step at the apartment. See §13.1 / §13.2 / §4.3 / §3.1.
|
||||
24. **Hunger via max-energy decay.** Effective max energy decays over time (a hunger rate); eating any food restores effective max to base max as a built-in universal effect (no per-food authoring). Sleep restores current energy but does NOT reset hunger — only eating does. Floors at a TBD fraction of base max so the player can't be starved into a forced game-over. See §7.3 / §6.7.
|
||||
25. **Masturbation gating — home vs. public.** Home masturbation (in the apartment) is **always available to every player, regardless of path**. Masturbating *during a session* (outside the apartment) is a **Slut-path unlock** (§5.1). The §14.1 quick-action shows the masturbate entry unconditionally at home; in-session it is hidden until the player has Slut-path investment. Non-Slut players therefore cannot reset lust mid-session and rely on lust-decrease food (§6.7) or returning home. Commission `PerformAction(masturbate)` objectives are public and thus Slut-gated by the generator (§13.4). Resolves the prior §5.1 ↔ §7.2 contradiction. See §7.2 / §5.1 / §14.1.
|
||||
25. **Follower income cadence — daily, not weekly.** Passive follower income accrues and auto-deposits to the bank **every in-game day** at the 04:00 day-roll, not in a weekly lump. Resolves the prior §7.9 ↔ §9.4 / §13.3 contradiction in favor of §7.9's daily model. Rent remains a separate **weekly** charge (§15.2); the two cadences are intentionally offset. See §7.9 / §9.4 / §13.3 / §15.1.
|
||||
26. **Masturbation gating — home vs. public.** Home masturbation (in the apartment) is **always available to every player, regardless of path**. Masturbating *during a session* (outside the apartment) is a **Slut-path unlock** (§5.1). The §14.1 quick-action shows the masturbate entry unconditionally at home; in-session it is hidden until the player has Slut-path investment. Non-Slut players therefore cannot reset lust mid-session and rely on lust-decrease food (§6.7) or returning home. Commission `PerformAction(masturbate)` objectives are public and thus Slut-gated by the generator (§13.4). Resolves the prior §5.1 ↔ §7.2 contradiction. See §7.2 / §5.1 / §14.1.
|
||||
|
||||
## 21. Open Design Questions
|
||||
|
||||
|
||||
Reference in New Issue
Block a user