Setup player preview for equipment panel

This commit is contained in:
2026-05-31 15:33:43 +03:00
parent 4218b36ac9
commit 56cc2fce98
42 changed files with 823 additions and 318 deletions
@@ -39,6 +39,12 @@ public:
UFUNCTION(BlueprintCallable, Category = "Session")
void ResolveLoss(ESessionLossCause Cause);
// Voluntary sleep at the apartment bed (§4.4 step 2). Not a session-loss cause — the
// session already ended on entering the apartment — but any clothing left outside is
// still guaranteed lost. Lives here so ALL "what gets lost" logic stays in one place.
UFUNCTION(BlueprintCallable, Category = "Session")
void ResolveSleepLoss();
UPROPERTY(BlueprintAssignable, Category = "Session")
FOnSessionLossResolvedSignature OnSessionLossResolved;