Setup player preview for equipment panel
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@@ -39,6 +39,12 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Session")
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void ResolveLoss(ESessionLossCause Cause);
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// Voluntary sleep at the apartment bed (§4.4 step 2). Not a session-loss cause — the
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// session already ended on entering the apartment — but any clothing left outside is
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// still guaranteed lost. Lives here so ALL "what gets lost" logic stays in one place.
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UFUNCTION(BlueprintCallable, Category = "Session")
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void ResolveSleepLoss();
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UPROPERTY(BlueprintAssignable, Category = "Session")
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FOnSessionLossResolvedSignature OnSessionLossResolved;
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