Setup player preview for equipment panel
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@@ -119,7 +119,7 @@ void ANakedDesireCharacter::BeginPlay()
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{
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Super::BeginPlay();
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StimuliSourceComponent->RegisterForSense(TSubclassOf<UAISense_Sight>());
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StimuliSourceComponent->RegisterForSense(UAISense_Sight::StaticClass());
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StimuliSourceComponent->RegisterWithPerceptionSystem();
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// Initialize after Super::BeginPlay so clothing hydration has populated the
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