setup equipment ui
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@@ -205,7 +205,7 @@ UClothingItemInstance* UClothingManager::RemoveClothing(const EClothingSlotType
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void UClothingManager::DropClothing(const EClothingSlotType ClothingType)
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{
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const UClothingItemInstance* ClothingItemInstance = RemoveClothing(ClothingType);
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UClothingItemInstance* ClothingItemInstance = RemoveClothing(ClothingType);
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if (!ClothingItemInstance)
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return;
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