setup equipment ui
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@@ -28,10 +28,10 @@ private:
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FDelegateHandle ClothingUnequippedDelegateHandle;
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UFUNCTION()
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void OnClothingEquipped(const UClothingItemInstance* ClothingItemInstance);
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void OnClothingEquipped(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION()
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void OnClothingUnequipped(const UClothingItemInstance* ClothingItemInstance);
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void OnClothingUnequipped(UClothingItemInstance* ClothingItemInstance);
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void CheckClothing();
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};
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