setup equipment ui
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@@ -4,6 +4,7 @@
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#include "CommonUserWidget.h"
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#include "GameLayoutWidget.generated.h"
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class UInventoryScreenWidget;
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class UHUDWidget;
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class UCommonActivatableWidgetStack;
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@@ -17,4 +18,13 @@ class NAKEDDESIRE_API UGameLayoutWidget : public UCommonUserWidget
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UHUDWidget> HUD;
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UInventoryScreenWidget> InventoryScreenWidgetClass;
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UPROPERTY()
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TObjectPtr<UInventoryScreenWidget> InventoryScreenWidget;
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public:
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void OpenInventory();
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};
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