Updates
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@@ -3,13 +3,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "BodyPart.h"
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#include "ClothingSlotData.h"
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#include "Components/ActorComponent.h"
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#include "NakedDesire/Player/PrivateBodyPartType.h"
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#include "ClothingManager.generated.h"
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// TODO: Check clothing colors
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class UGlobalSaveGameData;
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class AClothingPickup;
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class UClothingItemInstance;
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@@ -53,7 +51,7 @@ public:
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bool IsPartiallyNaked();
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UFUNCTION(BlueprintCallable)
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bool IsBodyTypeExposed(EPrivateBodyPartType PrivateBodyPartType);
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bool IsBodyTypeExposed(EBodyPart BodyPart);
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UFUNCTION(BlueprintCallable)
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void TakeClothing(UClothingItemInstance* ClothingItemInstance);
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