Completed phase 1
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@@ -21,6 +21,8 @@ class NAKEDDESIRE_API UClothingManager : public UActorComponent
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public:
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UClothingManager();
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virtual void BeginPlay() override;
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UPROPERTY(BlueprintReadWrite, Category = "Clothing Manager|Clothing")
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USkeletalMeshComponent* RootMesh = nullptr;
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@@ -36,7 +38,6 @@ public:
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UPROPERTY(BlueprintAssignable)
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FOnClothingChangeSignature OnClothingDropped;
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UFUNCTION(BlueprintCallable)
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void PutOnClothing(UClothingItemInstance* ClothingItemInstance);
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@@ -68,7 +69,7 @@ public:
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UFUNCTION(BlueprintCallable)
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TArray<UClothingItemInstance*> GetEquippedClothing();
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void HydrateClothing(UGlobalSaveGameData* SaveGameData);
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void HydrateClothing();
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UFUNCTION(BlueprintPure)
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float GetHeelHeight();
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