Completed phase 1
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@@ -404,9 +404,9 @@ void ANakedDesireCharacter::SetupClothingSlots()
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LOCTEXT("Eyes", "Eyes")));
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ClothingManager->ClothingSlots.Add(
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FClothingSlotData(
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BodySuitMeshComponent, EClothingSlotType::BodySuit,
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BodySuitMeshComponent, EClothingSlotType::Bodysuit,
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nullptr,
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LOCTEXT("BodySuit", "BodySuit")));
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LOCTEXT("Bodysuit", "Bodysuit")));
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ClothingManager->ClothingSlots.Add(
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FClothingSlotData(
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TopMeshComponent, EClothingSlotType::Top,
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@@ -88,7 +88,7 @@ USkeletalMeshComponent* APlayerCinematic::GetMeshByType(const EClothingSlotType
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return FaceMeshComponent;
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case EClothingSlotType::Eyes:
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return EyesMeshComponent;
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case EClothingSlotType::BodySuit:
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case EClothingSlotType::Bodysuit:
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return BodyMeshComponent;
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case EClothingSlotType::Top:
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return TopMeshComponent;
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@@ -93,7 +93,7 @@ USkeletalMeshComponent* APlayerImpostor::GetMeshByType(const EClothingSlotType S
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return FaceMeshComponent;
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case EClothingSlotType::Eyes:
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return EyesMeshComponent;
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case EClothingSlotType::BodySuit:
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case EClothingSlotType::Bodysuit:
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return BodyMeshComponent;
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case EClothingSlotType::Top:
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return TopMeshComponent;
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