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@@ -17,7 +17,7 @@ class NAKEDDESIRE_API UGlobalSaveGameData : public USaveGame
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public:
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static UGlobalSaveGameData* LoadOrCreateSaveGame(const FString& SlotName = DefaultSaveSlotName);
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static UGlobalSaveGameData* LoadGame(const FString& SlotName = DefaultSaveSlotName);
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static bool SaveGame(const FString& SlotName = DefaultSaveSlotName);
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static bool SaveGame(UGlobalSaveGameData* SaveGameData, const FString& SlotName = DefaultSaveSlotName);
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UPROPERTY(SaveGame)
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bool HaveSeenTutorial = false;
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@@ -31,6 +31,9 @@ public:
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> EquippedItems;
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> DroppedItems;
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UPROPERTY(SaveGame)
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int32 DaysPassed = 0;
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