Completed phase 1
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@@ -15,7 +15,7 @@ class NAKEDDESIRE_API USaveSubsystem : public UGameInstanceSubsystem
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public:
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void LoadGame(const FString& SlotName = DefaultSaveSlotName);
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bool SaveGame(const FString& SlotName = DefaultSaveSlotName);
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bool SaveGame(const FString& SlotName = DefaultSaveSlotName) const;
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const TArray<FItemSaveRecord>& GetItems() const { return Items; }
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void AddItem(const FItemSaveRecord& Record);
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@@ -23,6 +23,8 @@ public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UGlobalSaveGameData* GetCurrentSave();
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private:
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UPROPERTY()
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FString ActiveSlotName = DefaultSaveSlotName;
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