added main and pause menus
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
// © 2025 Naked People Team. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/HUD.h"
|
||||
#include "MainMenuHUD.generated.h"
|
||||
|
||||
class UMainMenuWidget;
|
||||
|
||||
// HUD for the main-menu map. Creates the front-end widget and routes input to it.
|
||||
// Assign this (or a BP child) as the HUD class on the MainMenu map's GameMode.
|
||||
UCLASS()
|
||||
class NAKEDDESIRE_API AMainMenuHUD : public AHUD
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "UI")
|
||||
TSubclassOf<UMainMenuWidget> MainMenuWidgetClass;
|
||||
|
||||
private:
|
||||
UPROPERTY()
|
||||
TObjectPtr<UMainMenuWidget> MainMenuWidget;
|
||||
};
|
||||
Reference in New Issue
Block a user