added main and pause menus

This commit is contained in:
2026-06-05 20:00:33 +03:00
parent 0792f7cdfd
commit 61d5a57d8d
53 changed files with 1402 additions and 49 deletions
@@ -61,6 +61,9 @@ public:
UPROPERTY(EditDefaultsOnly, Category = "Input")
UInputAction* PhoneAction;
UPROPERTY(EditDefaultsOnly, Category = "Input")
UInputAction* PauseAction;
// Clothing slot meshes are spawned per equipped slot at runtime by ClothingVisualsComponent.
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
@@ -145,6 +148,7 @@ private:
void OnEquipmentPress(const FInputActionValue& Value);
void OnInteractPress(const FInputActionValue& Value);
void OnPhonePress(const FInputActionValue& Value);
void OnPausePress(const FInputActionValue& Value);
bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);