added main and pause menus
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@@ -61,6 +61,9 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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UInputAction* PhoneAction;
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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UInputAction* PauseAction;
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// Clothing slot meshes are spawned per equipped slot at runtime by ClothingVisualsComponent.
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Clothing")
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UClothingVisualsComponent* ClothingVisualsComponent;
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@@ -145,6 +148,7 @@ private:
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void OnEquipmentPress(const FInputActionValue& Value);
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void OnInteractPress(const FInputActionValue& Value);
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void OnPhonePress(const FInputActionValue& Value);
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void OnPausePress(const FInputActionValue& Value);
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bool CheckSight(const FVector& StartLocation, const FVector& EndLocation, FHitResult& HitResult, const AActor* IgnoreActor);
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