Added phone item
This commit is contained in:
@@ -62,7 +62,7 @@ void USaveSubsystem::PopulateStartingData(UGlobalSaveGameData* Save) const
|
||||
if (!GameInstance || !GameInstance->StartingSaveData)
|
||||
return;
|
||||
|
||||
for (UItemDefinition* Definition : GameInstance->StartingSaveData->StartingItems)
|
||||
for (UItemDefinition* Definition : GameInstance->StartingSaveData->EquippedItems)
|
||||
{
|
||||
if (!Definition)
|
||||
continue;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Engine/DataAsset.h"
|
||||
#include "StartingSaveData.generated.h"
|
||||
|
||||
class UPhoneItemDefinition;
|
||||
class UItemDefinition;
|
||||
|
||||
UCLASS()
|
||||
@@ -15,5 +16,11 @@ class NAKEDDESIRE_API UStartingSaveData : public UPrimaryDataAsset
|
||||
|
||||
public:
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Starting State")
|
||||
TArray<TObjectPtr<UItemDefinition>> StartingItems;
|
||||
TArray<TObjectPtr<UItemDefinition>> EquippedItems;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Starting State")
|
||||
TArray<TObjectPtr<UItemDefinition>> WardrobeItems;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Starting State")
|
||||
TObjectPtr<UPhoneItemDefinition> Phone;
|
||||
};
|
||||
Reference in New Issue
Block a user