Added NPC logic
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@@ -7,6 +7,7 @@
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#include "NPCType.h"
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#include "NPC.generated.h"
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class ANPCTargetLocation;
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class UNPCTypeDefinition;
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UCLASS()
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@@ -44,9 +45,6 @@ public:
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void DeactivateToPool();
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protected:
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UFUNCTION(BlueprintImplementableEvent, Category = "NPC")
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void OnActivatedFromPool();
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UFUNCTION(BlueprintImplementableEvent, Category = "NPC")
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void OnDeactivatedToPool();
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UPROPERTY(BlueprintReadWrite, Category = "NPC")
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TObjectPtr<ANPCTargetLocation> TargetLocationActor;
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};
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