Finished phase 1
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@@ -219,6 +219,12 @@ bool ANakedDesireCharacter::CheckSight(const FVector& StartLocation, const FVect
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return bHit;
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}
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void ANakedDesireCharacter::LogTest()
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{
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UClothingItemInstance* ClothingItemInstance = ClothingManager->GetSlotClothing(EClothingSlotType::UnderwearTop);
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UE_LOG(LogTemp, Warning, TEXT("ANakedDesireCharacter::LogTest %s"), *ClothingItemInstance->GetInstanceId().ToString());
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}
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void ANakedDesireCharacter::OnClothingEquip(UClothingItemInstance* ClothingItemInstance)
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{
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if (ClothingItemInstance->GetClothingItem()->HiddenBodyParts.Contains(EBodyPart::Ass))
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