Rework interaction system
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@@ -3,14 +3,13 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "InteractableBase.h"
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#include "GameFramework/Actor.h"
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#include "Wardrobe.generated.h"
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class UClothingItemInstance;
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UCLASS(Blueprintable)
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class NAKEDDESIRE_API AWardrobe : public AInteractableBase
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class NAKEDDESIRE_API AWardrobe : public AActor
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{
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GENERATED_BODY()
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@@ -21,5 +20,6 @@ public:
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void AddItem(UClothingItemInstance* ClothingItemInstance);
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void RemoveItem(UClothingItemInstance* ClothingItemInstance) const;
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protected:
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virtual void BeginPlay() override;
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};
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