Rework interaction system
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@@ -13,16 +13,16 @@ void ULocationRestriction::Init(ANakedDesireCharacter* PlayerCharacter)
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{
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Super::Init(PlayerCharacter);
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AreaEnterHandle = PlayerCharacter->OnAreaEnter.AddUObject(this, &ULocationRestriction::OnAreaEnter);
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AreaExitHandle = PlayerCharacter->OnAreaExit.AddUObject(this, &ULocationRestriction::OnAreaExit);
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// AreaEnterHandle = PlayerCharacter->OnAreaEnter.AddUObject(this, &ULocationRestriction::OnAreaEnter);
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// AreaExitHandle = PlayerCharacter->OnAreaExit.AddUObject(this, &ULocationRestriction::OnAreaExit);
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}
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void ULocationRestriction::Stop()
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{
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Super::Stop();
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Player->OnAreaEnter.Remove(AreaEnterHandle);
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Player->OnAreaExit.Remove(AreaExitHandle);
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// Player->OnAreaEnter.Remove(AreaEnterHandle);
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// Player->OnAreaExit.Remove(AreaExitHandle);
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}
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FText ULocationRestriction::GetDescription() const
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