Added starting save data
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@@ -1,3 +1,5 @@
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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@@ -12,26 +14,28 @@ UCLASS()
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class NAKEDDESIRE_API USaveSubsystem : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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void LoadGame(const FString& SlotName = DefaultSaveSlotName);
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bool SaveGame(const FString& SlotName = DefaultSaveSlotName) const;
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const TArray<FItemSaveRecord>& GetItems() const { return Items; }
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void AddItem(const FItemSaveRecord& Record);
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void RemoveItem(const FGuid& InstanceId);
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UGlobalSaveGameData* GetCurrentSave();
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private:
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void PopulateStartingData(UGlobalSaveGameData* Save) const;
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UPROPERTY()
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FString ActiveSlotName = DefaultSaveSlotName;
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UPROPERTY()
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TArray<FItemSaveRecord> Items;
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UPROPERTY()
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TObjectPtr<UGlobalSaveGameData> CurrentSave;
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};
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};
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