added test city, added embarrassment loss resolver and sleep for energy loss
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@@ -65,6 +65,11 @@ public:
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void DecreaseEnergy(float Amount);
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void RestoreEnergy();
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// Restore every attribute to its full / baseline value (Embarrassment cleared, Energy and
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// Stamina refilled). Called when the player is sent home after a session loss (GDD §4.4).
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UFUNCTION(BlueprintCallable)
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void ResetStats();
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UPROPERTY(BlueprintAssignable)
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FAttributeUpdateSignature EmbarrassmentUpdate;
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