Added ClothingItemInstance and cleanup the project
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@@ -3,14 +3,19 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "ClothingSlotWidgetData.h"
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#include "ClothingSlotType.h"
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#include "Engine/DataAsset.h"
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#include "ClothingSlotWidgetsInfo.generated.h"
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct NAKEDDESIRE_API FClothingSlotWidgetData
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{
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GENERATED_BODY()
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UPROPERTY(EditDefaultsOnly)
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UTexture2D* PlaceholderIcon = nullptr;
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};
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UCLASS()
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class NAKEDDESIRE_API UClothingSlotInfo : public UPrimaryDataAsset
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{
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