Added ClothingItemInstance and cleanup the project
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@@ -6,9 +6,9 @@
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#include "GameFramework/GameModeBase.h"
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#include "NakedDesireGameMode.generated.h"
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class UClothingItemInstance;
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class UMissionsConfig;
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class AWardrobe;
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class UClothingItemData;
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UCLASS(minimalapi)
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class ANakedDesireGameMode : public AGameModeBase
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@@ -25,8 +25,6 @@ class ANakedDesireGameMode : public AGameModeBase
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public:
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int NoticeCount = 0;
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void RestartGame();
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@@ -46,7 +44,7 @@ public:
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void EndGameEmbarrassed();
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UFUNCTION(BlueprintCallable)
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void BuyItem(UClothingItemData* ClothingItem);
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void BuyItem(UClothingItemInstance* ClothingItemInstance);
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UFUNCTION(BlueprintCallable)
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void OnHourChanged(int32 Hour);
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